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Kyoto ReLight

I utilized path tracing for the images and a combination of lumen and screen space reflections for the video.
This allowed me to explore and compare the different lighting techniques available in Unreal Engine 5.

To achieve a desired look, I had to adjust the exposure and other parameters to prevent overly dark shadows when using path tracing. Despite the different lighting methods used, the final result was a visually cohesive scene with similar colors produced by both path tracing and lumen.

This is the asset: https://www.unrealengine.com/marketplace/en-US/product/kyoto-alley